//
//  BalloonSprite.h
//  StarBugs
//
//  Created by ?? ? on 1/2/12.
//  Copyright 2012 antisword@playorca.com. All rights reserved.
//

#ifndef __BUBBLESPRITE_H__
#define __BUBBLESPRITE_H__

#include "Object/ObjectSprite.h"

class BubbleSprite : public ObjectSprite
{
private:
    int boomCnt;
    
public:
    ~BubbleSprite();
    BubbleSprite();
    virtual void setBody(b2World* _world);
    
    void startBoom();
    void boomTick(float dt);
    
    bool enableFlg;
};

#endif//__BUBBLESPRITE_H__